Source code for flipper.kernel.lamination


''' A module for representing laminations on Triangulations.

Provides one class: Lamination. '''

from math import inf
from queue import Queue
import heapq

import flipper
from flipper.kernel.decorators import memoize  # Special import needed for decorating.

HASH_DENOMINATOR = 30

[docs]class Lamination: ''' This represents a lamination on an triangulation. It is given by a list of its geometric intersection numbers and a list of its algebraic intersection numbers with the (oriented) edges of underlying triangulation. Note that:: ^ L | ----|----> e | has algebraic intersection +1. Users should use Triangulation.lamination() to create laminations with, when the lamination is a curve, its algebraic intersection computed automatically. If remove_peripheral is True then the Lamination is allowed to rescale its weights (by a factor of 2) in order to remove any peripheral components / satifsy the triangle inequalities. ''' def __init__(self, triangulation, geometric, algebraic): assert isinstance(triangulation, flipper.kernel.Triangulation) assert isinstance(geometric, (list, tuple)) assert isinstance(algebraic, (list, tuple)) # We should check that geometric / algebraic satisfies reasonable relations. self.triangulation = triangulation self.zeta = self.triangulation.zeta self.geometric = list(geometric) self.algebraic = list(algebraic) assert len(self.geometric) == self.zeta assert len(self.algebraic) == self.zeta self._cache = {} # For caching hard to compute results. def __repr__(self): return str(self) def __str__(self): return str(self.geometric) def __iter__(self): return iter(self.geometric) def __call__(self, item): ''' Return the geometric measure assigned to item. ''' if isinstance(item, flipper.IntegerType): return self.geometric[flipper.kernel.norm(item)] elif isinstance(item, flipper.kernel.Edge): return self.geometric[item.index] else: return NotImplemented def __getitem__(self, item): ''' Return the algebraic measure assigned to item. ''' if isinstance(item, flipper.IntegerType): normalised = flipper.kernel.norm(item) return self.algebraic[normalised] * (1 if normalised == item else -1) elif isinstance(item, flipper.kernel.Edge): return self.algebraic[item.index] * item.sign() else: return NotImplemented def __len__(self): return self.zeta def __eq__(self, other): return self.triangulation == other.triangulation and \ all(v == w for v, w in zip(self.geometric, other.geometric)) and \ all(v == w for v, w in zip(self.algebraic, other.algebraic)) def __hash__(self): # This should be done better. return hash(tuple(self.geometric) + tuple(self.algebraic)) def __add__(self, other): if isinstance(other, Lamination): if other.triangulation != self.triangulation: raise ValueError('Laminations must be on the same triangulation to add them.') geometric = [x + y for x, y in zip(self, other)] algebraic = [x + y for x, y in zip(self.algebraic, other.algebraic)] return Lamination(self.triangulation, geometric, algebraic) else: if other == 0: # So we can use sum. return self else: return NotImplemented def __radd__(self, other): return self + other def __mul__(self, other): geometric = [other * x for x in self] algebraic = [other * x for x in self.algebraic] return Lamination(self.triangulation, geometric, algebraic) def __rmul__(self, other): return self * other
[docs] def is_empty(self): ''' Return if this lamination is equal to the empty lamination. ''' return not any(self)
[docs] def isometries_to(self, other): ''' Return a list of isometries taking this lamination to other. ''' assert isinstance(other, Lamination) # We used to just test other == isom.encode()(self) but this is much faster. # Should we check algebraic too? return [isom for isom in self.triangulation.isometries_to(other.triangulation) if all(other(isom.index_map[i]) == self(i) for i in self.triangulation.indices)]
[docs] def self_isometries(self): ''' Returns a list of isometries taking this lamination to itself. ''' return self.isometries_to(self)
[docs] def all_projective_isometries(self, other): ''' Return a list of isometries taking this lamination projectively to other. ''' assert isinstance(other, Lamination) # This could be faster, we could build a smaller collection of isometries to begin with. return [isometry for isometry in self.triangulation.isometries_to(other.triangulation) if other.projectively_equal(isometry.encode()(self))]
[docs] def projectively_equal(self, other): ''' Return if this lamination is projectively equal to other. Other must be on the same Triangulation as this lamination. ''' assert isinstance(other, Lamination) assert other.triangulation == self.triangulation # We can't do division so we have to cross multiply. return self * other.weight() == other * self.weight()
[docs] def projective_hash(self, precision=HASH_DENOMINATOR): ''' Return a hashable object that is invariant under isometries and rescaling. ''' # Normalise so that it is invariant under rescaling and sort to make it invariant under isometries. w = self.weight() L = [x * 10**precision // w for x in self] # We'll try to preserve as much of the structure as possible to try to reduce hash collisions. # In this version we'll store the sorted, cyclically ordered, triangles. triples = [tuple(L[edge.index] for edge in triangle) for triangle in self.triangulation] return tuple(sorted([min(triple[i:] + triple[:i] for i in range(len(triple))) for triple in triples]))
[docs] def weight(self): ''' Return the sum of the geometric intersection numbers of this lamination. ''' return sum(self.geometric)
[docs] def is_multicurve(self): ''' Return if this lamination is a multicurve. ''' if self == self.triangulation.empty_lamination(): return False # This isn't quite right. We should allow NumberFieldElements too. if not all(isinstance(entry, flipper.IntegerType) for entry in self): return False for corner_class in self.triangulation.corner_classes: for corner in corner_class: weights = [self(edge) for edge in corner.triangle] dual_weights_doubled = [weights[1] + weights[2] - weights[0], weights[2] + weights[0] - weights[1], weights[0] + weights[1] - weights[2]] if any(dual_weight % 2 != 0 for dual_weight in dual_weights_doubled): return False return True
[docs] def conjugate_short(self): ''' Return an encoding which maps this lamination to a lamination with as little weight as possible. This lamination must be a multicurve. ''' # Repeatedly flip to reduce the weight of this lamination as much as possible. # Let [v_i] := f(self), where f is the encoding returned by this method. # # Self is a curve and each component of S - self has a puncture if and only if: # v_i \in {0, 1} and all-bar-two v_i's are 0. # # Self is a curve and a component of S - self has no punctures if and only if: # v_i \in {0, 2} and [v_i // 2] does not correspond to a (multi)curve. # # Otherwise, self is a multicurve. assert self.is_multicurve() lamination = self best_conjugation = conjugation = lamination.triangulation.id_encoding() def weight_change(lamination, edge_index): ''' Return how much the weight would change by if this flip was done. ''' if lamination(edge_index) == 0 or not lamination.triangulation.is_flippable(edge_index): return inf a, b, c, d = lamination.triangulation.square_about_edge(edge_index) return max(lamination(a) + lamination(c), lamination(b) + lamination(d)) - 2 * lamination(edge_index) time_since_last_weight_loss = 0 old_weight = lamination.weight() possible_edges = lamination.triangulation.indices drops = sorted([(weight_change(lamination, i), i) for i in possible_edges]) # If we ever fail to make progress more than once then the curve is as short as it's going to get. while time_since_last_weight_loss < 2 < old_weight: # Find the edge which decreases our weight the most. # If none exist then it doesn't matter which edge we flip, so long as it meets the curve. _, edge_index = drops[0] forwards = lamination.triangulation.encode_flip(edge_index) conjugation = forwards * conjugation old_lamination, lamination = lamination, forwards(lamination) new_weight = lamination.weight() # Update new neighbours. indices = sorted(set([e.index for e in old_lamination.triangulation.square_about_edge(edge_index)] + [edge_index])) drops = sorted([(d, i) if i not in indices else (weight_change(lamination, i), i) for (d, i) in drops]) # This should be lightning fast since the list was basically sorted already. # If performance really becomes an issue then we could look at using heapq. if new_weight < old_weight: time_since_last_weight_loss = 0 old_weight = new_weight best_conjugation = conjugation else: time_since_last_weight_loss += 1 return best_conjugation
[docs] def is_curve(self): ''' Return if this lamination is a curve. ''' if not self.is_multicurve(): return False conjugation = self.conjugate_short() short_lamination = conjugation(self) if short_lamination.weight() == 2: return True # See the conditions on conjugate_short as to why this works. if any(weight not in [0, 2] for weight in short_lamination): return False # If we have a longer curve then all vertices must be on one side of it. # So if we collapse the edges with weight 0 we must end up with a # one vertex triangulation. triangulation = short_lamination.triangulation vertex_numbers = dict(zip(list(triangulation.vertices), range(len(triangulation.vertices)))) for edge_index in triangulation.indices: if self(edge_index) == 0: c1, c2 = triangulation.vertices_of_edge(edge_index) a, b = vertex_numbers[c1], vertex_numbers[c2] if a != b: x, y = max(a, b), min(a, b) for c in vertex_numbers: if vertex_numbers[c] == x: vertex_numbers[c] = y # If any corner class is numbered > 0 then we don't have a one vertex triangulation. if any(vertex_numbers.values()): return False # So either we have a single curve or we have a multicurve with two parallel components. # We can test for the latter by seeing if the halved curve has the correct weight. # if triangulation.lamination([v // 2 for v in short_lamination]).weight() == short_lamination.weight() // 2: # return False if all(ddual % 4 == 0 for corner in triangulation.corners for ddual in short_lamination.dual_weights_doubled(corner)): return False return True
[docs] def is_twistable(self): ''' Return if this lamination is a twistable curve. ''' # This is based off of self.encode_twist(). See the documentation there as to why this works. if not self.is_curve(): return False conjugation = self.conjugate_short() short_lamination = conjugation(self) return short_lamination.weight() == 2
[docs] def is_halftwistable(self): ''' Return if this lamination is a half twistable curve. ''' # This is based off of self.encode_halftwist(). See the documentation there as to why this works. conjugation = self.conjugate_short() short_lamination = conjugation(self) # We used to start with: # if not self.is_twistable(): return False # But this wasted a lot of cycles repeating the calculation twice. if not short_lamination.weight() == 2: return False triangulation = short_lamination.triangulation e1, e2 = [edge_index for edge_index in short_lamination.triangulation.indices if short_lamination(edge_index) > 0] a, b, c, d = triangulation.square_about_edge(e1) if short_lamination(a) == 1 and short_lamination(c) == 1: e1, e2 = e2, e1 a, b, c, d = triangulation.square_about_edge(e1) elif short_lamination(b) == 1 and short_lamination(d) == 1: pass _, _, z, w = triangulation.square_about_edge(a.label) _, _, x, y = triangulation.square_about_edge(c.label) return z == ~w or x == ~y
[docs] def stratum(self): ''' Return a dictionary mapping each vertex of the underlying triangulation to the number of stratum exiting it. This is the number of bipods incident to the vertex. ''' triangulation = self.triangulation return dict((vertex, sum(1 for corner in triangulation.corner_class_of_vertex(vertex) if self.is_bipod(corner))) for vertex in triangulation.vertices)
[docs] def dual_weights_doubled(self, corner): ''' Return the list of dual weights (doubled) associated to a corner. ''' weights = [self(edge_index) for edge_index in corner.indices] return [ weights[1] + weights[2] - weights[0], weights[2] + weights[0] - weights[1], weights[0] + weights[1] - weights[2] ]
[docs] def is_nullpod(self, corner): ''' Return if the lamination looks like a nullpod with respect to the given corner. ''' dual_weights_doubled = self.dual_weights_doubled(corner) return all(weight == 0 for weight in dual_weights_doubled)
[docs] def is_monopod(self, corner): ''' Return if the lamination looks like a monopod with respect to the given corner. ''' dual_weights_doubled = self.dual_weights_doubled(corner) return dual_weights_doubled[0] > 0 and dual_weights_doubled[1] == 0 and dual_weights_doubled[2] == 0
[docs] def is_bipod(self, corner): ''' Return if the lamination looks like a bipod with respect to the given corner. ''' dual_weights_doubled = self.dual_weights_doubled(corner) return dual_weights_doubled[0] == 0 and dual_weights_doubled[1] > 0 and dual_weights_doubled[2] > 0
[docs] def is_tripod(self, triangle): ''' Return if the lamination looks like a tripod in this triangle. ''' dual_weights_doubled = self.dual_weights_doubled(triangle) return all(weight > 0 for weight in dual_weights_doubled)
[docs] def tripod_regions(self): ''' Return a list of all triangles in which this lamination looks like a tripod. ''' return [triangle for triangle in self.triangulation if self.is_tripod(triangle)]
[docs] def puncture_tripods(self): ''' Return the encoding corresponding to puncturing the tripods of this lamination. ''' to_puncture = self.tripod_regions() geometric = 2 * flipper.kernel.id_matrix(self.zeta) algebraic = flipper.kernel.id_matrix(self.zeta) zeta = self.zeta triangulation = self.triangulation num_vertices = triangulation.num_vertices vertex_map = dict() for vertex in triangulation.vertices: vertex_map[vertex] = flipper.kernel.Vertex(vertex.label, filled=vertex.filled) edge_map = dict() # Far away edges should go to an exact copy of themselves. for edge in triangulation.positive_edges: edge_map[edge] = flipper.kernel.Edge(vertex_map[edge.source_vertex], vertex_map[edge.target_vertex], edge.label) edge_map[~edge] = ~edge_map[edge] triangles = [] for triangle in triangulation: if triangle in to_puncture: a, b, c = triangle.labels A, B, C = triangle.indices x, y, z = [vertex_map[vertex] for vertex in triangle.vertices] w = flipper.kernel.Vertex(num_vertices, filled=True) num_vertices += 1 p, q, r = [edge_map[edge] for edge in triangle.edges] s, t, u = [flipper.kernel.Edge(w, x, zeta), flipper.kernel.Edge(w, y, zeta+1), flipper.kernel.Edge(w, z, zeta+2)] triangles.append(flipper.kernel.Triangle([p, ~u, t])) triangles.append(flipper.kernel.Triangle([q, ~s, u])) triangles.append(flipper.kernel.Triangle([r, ~t, s])) # Note that we can't use zeta from above as that is tracking the *new* number of edges. geometric = geometric.join(flipper.kernel.zero_matrix(self.zeta, 1).tweak([(0, B), (0, C)], [(0, A)])) geometric = geometric.join(flipper.kernel.zero_matrix(self.zeta, 1).tweak([(0, C), (0, A)], [(0, B)])) geometric = geometric.join(flipper.kernel.zero_matrix(self.zeta, 1).tweak([(0, A), (0, B)], [(0, C)])) algebraic = algebraic.join(flipper.kernel.zero_matrix(self.zeta, 1)) if c == C: algebraic = algebraic.join(flipper.kernel.zero_matrix(self.zeta, 1).tweak([(0, C)], [])) else: algebraic = algebraic.join(flipper.kernel.zero_matrix(self.zeta, 1).tweak([], [(0, C)])) if b != B: algebraic = algebraic.join(flipper.kernel.zero_matrix(self.zeta, 1).tweak([(0, B)], [])) else: algebraic = algebraic.join(flipper.kernel.zero_matrix(self.zeta, 1).tweak([], [(0, B)])) zeta += 3 else: triangles.append(flipper.kernel.Triangle([edge_map[edge] for edge in triangle])) T = flipper.kernel.Triangulation(triangles) return flipper.kernel.LinearTransformation(triangulation, T, geometric, algebraic).encode()
[docs] def collapse_trivial_weight(self, edge_index): ''' Return this lamination on the triangulation obtained by collapsing edge edge_index and an encoding which is at least algebraically correct. Assumes (and checks) that: - edge_index is a flippable edge, - self.triangulation is not S_{0,3}, - the given edge does not connect between two unfilled vertices, and - edge_index is the only edge of weight 0. ''' if self(edge_index) != 0: raise flipper.AssumptionError('Lamination does not have weight 0 on edge to collapse.') # This relies on knowing how squares are returned. a, b, c, d = self.triangulation.square_about_edge(edge_index) # Get the square about it. e = self.triangulation.edge_lookup[edge_index] # We'll first deal with some bad cases that con occur when some of the sides of the square are in fact the same. if a == ~b or c == ~d: # This implies that self(a) (respectively self(c)) == 0. raise flipper.AssumptionError('Additional weightless edge.') # There is at most one duplicated pair. if a == ~d and b == ~c: # This implies that the underlying surface is S_{0,3}. raise flipper.AssumptionError('Underlying surface is S_{0,3}.') if a == ~c and a == ~d: # This implies the underlying surface is S_{1,1}. As there is # only one vertex, both endpoints of this edge must be labelled 0. raise flipper.AssumptionError('Lamination is not filling.') # Now the only remaining possibilities are: # a == ~c, b == ~d, a == ~d, b == ~c, or no relations. # Get the two vertices. We will ensure that if there is a filled vertex then bad_vertex is filled. bad_vertex, good_vertex = [e.source_vertex, e.target_vertex] if e.source_vertex.filled else [e.target_vertex, e.source_vertex] # We will quickly check some assumptions. If we collapse together two # unfilled vertices (or a vertex with itself) then there is a loop # disjoint to this lamination and so this is not filling. if (not good_vertex.filled and not bad_vertex.filled) or good_vertex == bad_vertex: raise flipper.AssumptionError('Lamination is not filling.') # Figure out how the vertices should be mapped. vertex_map = dict() # Every vertex, except the bad_vertex, goes to an exact copy of itself. for vertex in self.triangulation.vertices: if vertex != bad_vertex: # Although we will tweak the vertex labels slightly to ensure that they are still labelled 0, 1, ... new_label = vertex.label if vertex.label < bad_vertex.label else vertex.label - 1 vertex_map[vertex] = flipper.kernel.Vertex(new_label, filled=vertex.filled) # The bad_vertex goes to the same place as the good_vertex. vertex_map[bad_vertex] = vertex_map[good_vertex] # Now figure out how the edges should be mapped. edge_count = 0 edge_map = dict() # Far away edges should go to an exact copy of themselves. for edge in self.triangulation.positive_edges: if edge not in [a, b, c, d, e, ~a, ~b, ~c, ~d, ~e]: edge_map[edge] = flipper.kernel.Edge(vertex_map[edge.source_vertex], vertex_map[edge.target_vertex], edge_count) edge_map[~edge] = ~edge_map[edge] edge_count += 1 if a == ~c: # Collapsing an annulus. edge_map[~b] = flipper.kernel.Edge(vertex_map[b.target_vertex], vertex_map[b.source_vertex], edge_count) edge_map[~d] = ~edge_map[~b] edge_count += 1 elif b == ~d: # An annulus in the other direction. edge_map[~a] = flipper.kernel.Edge(vertex_map[a.target_vertex], vertex_map[a.source_vertex], edge_count) edge_map[~c] = ~edge_map[~a] edge_count += 1 elif a == ~d: # Collapsing a bigon. edge_map[~b] = flipper.kernel.Edge(vertex_map[b.target_vertex], vertex_map[b.source_vertex], edge_count) edge_map[~c] = ~edge_map[~b] edge_count += 1 elif b == ~c: # A bigon in the other direction. edge_map[~a] = flipper.kernel.Edge(vertex_map[a.target_vertex], vertex_map[a.source_vertex], edge_count) edge_map[~d] = ~edge_map[~a] edge_count += 1 else: # No identification. edge_map[~a] = flipper.kernel.Edge(vertex_map[a.target_vertex], vertex_map[a.source_vertex], edge_count) edge_map[~b] = ~edge_map[~a] edge_count += 1 edge_map[~c] = flipper.kernel.Edge(vertex_map[c.target_vertex], vertex_map[c.source_vertex], edge_count) edge_map[~d] = ~edge_map[~c] edge_count += 1 triples = [[edge_map[edge] for edge in triangle] for triangle in self.triangulation if e not in triangle and ~e not in triangle] new_triangles = [flipper.kernel.Triangle(triple) for triple in triples] T = flipper.kernel.Triangulation(new_triangles) bad_edges = [a, b, c, d, e, ~e] # These are the edges for which edge_map is not defined. geometric = [[self(edge) for edge in self.triangulation.edges if edge not in bad_edges and edge_map[edge].index == i][0] for i in range(edge_count)] algebraic = [0] * edge_count lamination = Lamination(T, geometric, algebraic) # Now compute the encoding describing this. We will only bother to get the algebraic part correct # as the geometric part is not a PL function with only finitely many pieces. matrix = flipper.kernel.id_matrix(self.zeta) for edge in self.triangulation.edges: if edge != e and edge != ~e and edge.source_vertex == bad_vertex and edge.target_vertex != bad_vertex: matrix = matrix.elementary(edge.index, edge_index, +1 if edge.is_positive() != (e.source_vertex == bad_vertex) else -1) matrix2 = flipper.kernel.zero_matrix(self.zeta, edge_count) for edge in self.triangulation.edges: if edge not in bad_edges: target_edge = edge_map[edge] if not any(matrix2[target_edge.index]): matrix2[target_edge.index][edge.index] = +1 if edge.is_positive() == target_edge.is_positive() else -1 algebraic_matrix = matrix2 * matrix geometric_matrix = flipper.kernel.zero_matrix(self.zeta, edge_count) encoding = flipper.kernel.LinearTransformation(self.triangulation, T, geometric_matrix, algebraic_matrix).encode() return lamination, encoding
[docs] @memoize def splitting_sequences(self, dilatation=None, maxlen=None): ''' Return a list of splitting sequence associated to this lamination. This is the encoding obtained by flipping edges to repeatedly split the branches of the corresponding train track with maximal weight until you reach a projectively periodic sequence (with the required dilatation if given). Assumes that this lamination is projectively invariant under some mapping class. Assumes (and checks) that this lamination is filling. Each entry of self.geometric must be an Integer or a RealAlgebraic (over the same RealNumberField). ''' # In this method we use Lamination.projective_hash to store the laminations # we encounter efficiently and so avoid a quadratic algorithm. This currently # only ever uses the default precision HASH_DENOMINATOR. At some point this # should change dynamically depending on the algebraic numbers involved in # this lamination. assert all(isinstance(entry, (flipper.IntegerType, flipper.kernel.RealAlgebraic)) for entry in self) assert len(set(entry.field for entry in self if isinstance(entry, flipper.kernel.RealAlgebraic))) <= 1 # Check if the lamination is obviously non-filling. if all(isinstance(entry, flipper.IntegerType) for entry in self): raise flipper.AssumptionError('Lamination is not filling.') # This assumes that no vertices are filled. We can probably get rid of this # if we get the collapse_trivial_weights preprocessing below working. if any(entry == 0 for entry in self): raise flipper.AssumptionError('Lamination is not filling.') # We should call lamination.collapse_trivial_weight(flip_index) on each # weight 0 edge and rely on it to either collapse the edge or raise the # approprate error. lamination = self encodings = [] # Puncture all the triangles where the lamination is a tripod. E = lamination.puncture_tripods() lamination = E(lamination) encodings.append(E) # This is a dict taking the hash of each lamination to the index where we saw it. target = lamination.projective_hash() seen = dict() # We then want a second dictionary taking indices where laminations occur back to # the lamination. This can use a lot of memory however as Tao's K(S) can grow very # large when the surface has high genus. To get around this we note that we will only # ever lookup laminations that occur in the last maxlen steps, which is at least the # periodic length of this sequence. So we create a bunch of dictionaries that we # cycle through. This way their union will always contain the last maxlen indices # and will only contain at most maxlen * NUM_LAM_BLOCKS / (NUM_LAM_BLOCKS - 1) laminations. NUM_LAM_BLOCKS = 5 laminations = [dict() for i in range(NUM_LAM_BLOCKS)] current_block = 0 # This records which dictionary we are currently filling. seen[target] = [1] laminations[current_block][1] = lamination # We'll store the edge weights in a maximal heap using heapq. This allows us to quickly find the maximal weight edges. flip_first = lambda x: (-x[0], x[1]) # A small function allowing us to use Pythons defaul min heap as a max heap. weights_heap = [flip_first((weight, index)) for index, weight in enumerate(lamination)] heapq.heapify(weights_heap) # Get the index of the largest weight edge. flip_weight, flip_index = flip_first(heapq.heappop(weights_heap)) while True: max_weight = flip_weight # Flip all edges weight max_weight. As the heap outputs these in sorted order, # we do this by popping an element and flipping it until we reach one of # weight < max_weight. while flip_weight == max_weight: # Do the flip. E = lamination.triangulation.encode_flip(flip_index) lamination = E(lamination) # Record information about the flip. encodings.append(E) # Check if we have created any edges of weight 0. Of course it is enough to just check flip_index. if lamination(flip_index) == 0: try: # If this fails it's because the lamination isn't filling. lamination, E = lamination.collapse_trivial_weight(flip_index) encodings.append(E) # Need to rebuild the heap as indices no longer correspond. weights_heap = [flip_first((weight, index)) for index, weight in enumerate(lamination)] heapq.heapify(weights_heap) except flipper.AssumptionError as err: raise flipper.AssumptionError('Lamination is not filling.') from err else: # Add the new edge weight back into the heap. heapq.heappush(weights_heap, flip_first((lamination(flip_index), flip_index))) # Get the next largest edge. flip_weight, flip_index = flip_first(heapq.heappop(weights_heap)) # print(len(encodings)) # Record this lamination in the dictionary of seen laminations. # To cut down on memory usage we will only retain the last maxlen laminations # at any given point. if maxlen is not None and len(laminations[current_block]) > maxlen // (NUM_LAM_BLOCKS - 1): # Move to the (cyclically) next block and reset it with just this lamination. current_block = (current_block + 1) % NUM_LAM_BLOCKS laminations[current_block] = {len(encodings): lamination} else: laminations[current_block][len(encodings)] = lamination # Check if lamination now (projectively) matches a lamination we've already seen. target = lamination.projective_hash() if target in seen: # print(seen[target]) for index in seen[target]: for i in range(NUM_LAM_BLOCKS): if index in laminations[i]: old_lamination = laminations[i][index] break else: # This index has moved out of the lamination dictionaries and so is # too old to be the start point of the periodic cycle. continue # In the next block we have a lot of tests to do. We'll do these in # order of difficulty of computation. For example, computing # projective_isometries is slow; so we'll leave that to last to give # us the best chance that a faster test failing will allow us to # skip it. if dilatation is None or old_lamination.weight() >= dilatation * lamination.weight(): isometries = lamination.all_projective_isometries(old_lamination) if isometries: assert dilatation is None or old_lamination.weight() == dilatation * lamination.weight() # print('!!', index) encoding = flipper.kernel.Encoding([move for item in reversed(encodings) for move in item]) return flipper.kernel.SplittingSequences(encoding, isometries, index, dilatation, old_lamination) else: # dilatation is not None and: # old_lamination.weight() < dilatation * lamination.weight(): # Note that the weight of laminations is strictly decreasing and the # indices of seen[target] are increasing. Thus if we are in this case # then the same inequality holds for every later index in seen[target]. # Hence we may break out. break seen[target].append(len(encodings)) else: # Start a new class containing this lamination. seen[target] = [len(encodings)] raise RuntimeError('Unreachable code.')
[docs] def encode_twist(self, k=1): ''' Return an Encoding of a left Dehn twist about this lamination raised to the power k. This lamination must be a twistable curve. ''' assert self.is_twistable() if k == 0: return self.triangulation.id_encoding() conjugation = self.conjugate_short() short_lamination = conjugation(self) triangulation = short_lamination.triangulation # Grab the indices of the two edges we meet. e1, e2 = [edge_index for edge_index in short_lamination.triangulation.indices if short_lamination(edge_index) > 0] a, b, c, d = triangulation.square_about_edge(e1) # If the curve is going vertically through the square then ... if short_lamination(a) == 1 and short_lamination(c) == 1: # swap the labels round so it goes horizontally. e1, e2 = e2, e1 a, b, c, d = triangulation.square_about_edge(e1) elif short_lamination(b) == 1 and short_lamination(d) == 1: pass # We now have: # #<----------# # | a ^^ # | / | # |---->------| # | / | # |b e/ d| # | / | # | / | # | / | # | / | # | / | # V/ c | # #----------># # And e.index = e1 and b.index = d.index = e2. # twist_k = flipper.kernel.Spiral(triangulation, triangulation, e1, k).encode() # return conjugation.inverse() * twist_k * conjugation twist = triangulation.encode([{i: i for i in triangulation.indices if i not in [e1, e2]}, e1]) return conjugation.inverse() * twist**k * conjugation
[docs] def encode_halftwist(self, k=1): ''' Return an Encoding of a left half twist about this lamination raised to the power k. This lamination must be a half-twistable curve. ''' assert self.is_halftwistable() # This first section is the same as in self.encode_flip. if k == 0: return self.triangulation.id_encoding() conjugation = self.conjugate_short() short_lamination = conjugation(self) triangulation = short_lamination.triangulation e1, e2 = [edge_index for edge_index in short_lamination.triangulation.indices if short_lamination(edge_index) > 0] a, b, c, d = triangulation.square_about_edge(e1) # If the curve is going vertically through the square then ... if short_lamination(a) == 1 and short_lamination(c) == 1: # swap the labels round so it goes horizontally. e1, e2 = e2, e1 a, b, c, d = triangulation.square_about_edge(e1) elif short_lamination(b) == 1 and short_lamination(d) == 1: pass # Get some more edges. _, _, z, w = triangulation.square_about_edge(a.label) _, _, x, y = triangulation.square_about_edge(c.label) # But now we have to go one further and worry about a, b, c, d Vs. c, d, a, b. # We want it so that x == ~y. if z.index == w.index: a, b, c, d = c, d, a, b w, x, y, z = y, z, w, x # So we now have: # # # / ^ # / \ # /w z\ # / \ # V \ # #<----------# # | a ^^ # | / | # |---->------| # | / | # |b e/ d| # | / | # | / | # | / | # | / | # | / | # V/ c | # #----------># # \ ^ # \ / # \x y/ # \ / # V / # # # Where e.index = e1 and b.index = d.index = e2, # and additionally x.index = y.index. half_twist = triangulation.encode([{i: i for i in triangulation.indices if i not in [e1, e2, c.index, x.index]}, e2, e1, c.index]) # We accelerate large powers by replacting (T^1/2_self)^2 with T_self which includes acceleration. if abs(k) == 1: return conjugation.inverse() * half_twist**k * conjugation elif k % 2 == 0: # k is even so use a Dehn twist return conjugation.inverse() * short_lamination.encode_twist(k // 2) * conjugation else: # k is odd so we need to add in an additional half twist. # Note: k // 2 always rounds down, so even if k < 0 the additional half twist we need to do is positive. return conjugation.inverse() * short_lamination.encode_twist(k // 2) * half_twist * conjugation
[docs] def geometric_intersection(self, lamination): ''' Return the geometric intersection number between this lamination and the given one. Assumes (and checks) that this is a twistable lamination. ''' assert isinstance(lamination, Lamination) assert lamination.triangulation == self.triangulation if not self.is_twistable(): raise flipper.AssumptionError('Can only compute geometric intersection number between a twistable curve and a lamination.') conjugator = self.conjugate_short() short = conjugator(self) short_lamination = conjugator(lamination) triangulation = short.triangulation e1, e2 = [edge_index for edge_index in triangulation.indices if short(edge_index) > 0] # We might need to swap these edge indices so we have a good frame of reference. if triangulation.corner_of_edge(e1).indices[2] != e2: e1, e2 = e2, e1 a, b, c, d = triangulation.square_about_edge(e1) e = e1 x = (short_lamination(a) + short_lamination(b) - short_lamination(e)) // 2 y = (short_lamination(b) + short_lamination(e) - short_lamination(a)) // 2 z = (short_lamination(e) + short_lamination(a) - short_lamination(b)) // 2 x2 = (short_lamination(c) + short_lamination(d) - short_lamination(e)) // 2 y2 = (short_lamination(d) + short_lamination(e) - short_lamination(c)) // 2 z2 = (short_lamination(e) + short_lamination(c) - short_lamination(d)) // 2 intersection_number = short_lamination(a) - 2 * min(x, y2, z) # Check that the other formula gives the same answer. assert intersection_number == short_lamination(c) - 2 * min(x2, y, z2) return intersection_number
[docs] def is_homologous_to(self, other, relative_boundary=False): ''' Return if this lamination is homologous to the given one. The the homology class is computed relative to the filled punctures, unless relative_boundary is set to True in which case it is done relative to all vertices. This lamination and the given one must be defined on the same triangulation. ''' assert isinstance(other, Lamination) assert self.triangulation == other.triangulation matrix = flipper.kernel.id_matrix(self.zeta) triangulation = self.triangulation tree, dual_tree = triangulation.tree_and_dual_tree(not relative_boundary) vertices_used = dict((vertex, False) for vertex in triangulation.vertices) # Get some starting vertices. for vertex in triangulation.vertices: if not vertex.filled: vertices_used[vertex] = True if relative_boundary: # Stop as soon as we've marked one. break while True: for edge in triangulation.edges: if tree[edge.index]: source, target = edge.source_vertex, edge.target_vertex if vertices_used[source] and not vertices_used[target]: # This implies edge goes between distinct vertices. vertices_used[target] = True for edge2 in triangulation.edges: # We have to skip the edge2 == ~edge case at this point as we are still # removing it from various places. if edge2.source_vertex == target and edge2 != ~edge: matrix = matrix.elementary(edge2.index, edge.index, +1 if edge2.is_positive() == edge.is_positive() else -1) # Don't forget to go back and do edge which we skipped before. matrix = matrix.elementary(edge.index, edge.index, -1) break else: break # If there are no more to add then we've dealt with every edge. M = flipper.kernel.Matrix([matrix[i] for i in range(self.zeta) if not tree[i] and not dual_tree[i]]) return M(self.algebraic) == M(other.algebraic)
[docs] def is_orientable(self): ''' Return if the underlying train track of this lamination is orientable. ''' if any(self.is_tripod(triangle) for triangle in self.triangulation): return False oris = [None] * self.zeta oris[0] = True to_process = Queue() to_process.put(0) to_process.put(~0) while not to_process.empty(): to_do = to_process.get() corner = self.triangulation.corner_of_edge(to_do) rev_oris = [corner.indices[i] != corner.labels[i] for i in range(3)] dual_weights_doubled = self.dual_weights_doubled(corner) if dual_weights_doubled[1] > 0: new_ori = not oris[corner.indices[0]] ^ rev_oris[0] ^ rev_oris[2] if oris[corner.indices[2]] is None: oris[corner.indices[2]] = new_ori to_process.put(corner.labels[2]) to_process.put(~corner.labels[2]) elif oris[corner.indices[2]] != new_ori: return False if dual_weights_doubled[2] > 0: new_ori = not oris[corner.indices[0]] ^ rev_oris[0] ^ rev_oris[1] if oris[corner.indices[1]] is None: oris[corner.indices[1]] = new_ori to_process.put(corner.labels[1]) to_process.put(~corner.labels[1]) elif oris[corner.indices[1]] != new_ori: return False return True